M-A Thompson, Creative Director: games, trailers and cinematics, writing
Projects
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About
I am a director, a writer and a gamer.
My earliest memories involve games. I learned to touch type from a Disney demo disc in a cereal box, I experienced my first mouse takeover malware from downloading Sims furniture packs, and I still believe that one day Half Life 3 will be released.
A creative polymath. …with interest and expertise in art and creative direction, narrative, game design, cinematography, and pretty much anything else needed to build a fantastic storytelling experience.
Fantastic creative vision. …full of inventive and quirky ideas but has the ability to filter down to the most practical solutions.
Now · June 2026 –: Koffeecup, Creative Lead. UEFN · UGC · Mobile. Waterpark Rumble · Hoomanz Airport.
Before · 2023 – 2026: Supermassive Games, Director. Little Nightmares III: Secrets of the Spiral — four hours of original game content, two years. Art Director, pitch team. Reversed a cancellation decision on a second DLC with a pre-greenlight pitch.
Before · 2016 – 2023: The Trailerfarm, now Free Animal, Creative Director. Fall Guys — 30+ assets, 20+ cinematic trailers, three years. Blanc — Silver Clio, 2022. Also Crash Bandicoot, Death’s Door, Lego, Roblox, Seed. Teams of 4 to 40; line managed 5 across art and writing.
Earlier: Red Bull Mediahouse · Motion Artist · 2015 – 2016. The Darkside · Graphic / Motion Artist · 2015. Plaion (formerly Koch Media) · Creative Services Manager · 2013 – 2015.
Education: Westminster University · Photographic Arts BA Hons · 2007 – 2010. Northbrook College · Media Arts Foundation Degree · 2006 – 2007.
Clients: Epic, Ubisoft, Meta, Google, Bandai, Devolver, Gearbox, 2K, Converse, BuzzFeed, Vice, Lionsgate.
Based in Brighton, UK.